'20 Tons' is a game written by Chris Newcombe and published by Argus Press Software (APS) for the Commodore 64. It was released in 1984 and distributed via cassette tape, which was a common format for games at the time. The game is a puzzle or strategy-based title, where the player is tasked with managing the movement of blocks or objects, likely weighing a total of 20 tons, hence the name.
According to Lemon64, a well-known database for Commodore 64 games, '20 Tons' is described as a game where the player must arrange blocks in a specific pattern or order, often requiring careful planning and problem-solving skills. The gameplay involves manipulating these blocks within a confined space, which can be quite challenging due to the limited movement options and the need to think several steps ahead.
LaunchBox, another database for retro games, also lists '20 Tons' as part of its collection, confirming its release year and publisher. The game is noted for its simplicity in graphics and sound, which was typical for early 1980s computer games. The focus is more on the gameplay mechanics rather than visual or auditory enhancements.
Both Lemon64 and LaunchBox provide basic information about the game, such as its release date, publisher, and format, but detailed reviews or extensive gameplay descriptions are not always available for lesser-known titles like '20 Tons.' The game is remembered by retro gaming enthusiasts as a classic example of early puzzle games on the Commodore 64, showcasing the creativity and innovation of developers during that era.
In summary, '20 Tons' is a puzzle game for the Commodore 64, released in 1984 by Argus Press Software. It involves strategic block manipulation and is recognized for its challenging gameplay, typical of early computer games. Both Lemon64 and LaunchBox list the game, providing basic details about its release and format.