3D Stock Cars II, written by Alan Cresswell and published by Challenge Software in 1987, is a racing game for the Commodore 64. It is the sequel to the original 3D Stock Cars, offering enhanced gameplay and graphics. The game features a top-down perspective with pseudo-3D visuals, simulating the experience of high-speed stock car racing. Players compete in oval track races, aiming to outmaneuver opponents and avoid collisions.
The game includes a variety of tracks and allows players to choose from different car models, each with unique handling characteristics. Players can race against computer-controlled opponents or compete in two-player mode. The controls are designed to be responsive, with options to adjust steering sensitivity and acceleration. The game emphasizes strategy, as players must balance speed with precision to avoid crashes and maintain position.
3D Stock Cars II incorporates realistic physics for its time, with cars sliding and spinning when taking sharp turns or colliding. The game also features damage modeling, where cars can sustain visible damage affecting their performance. Pit stops are available for repairs, adding a layer of realism and tactical decision-making. The game’s AI opponents are programmed to challenge players, making races competitive and engaging.
The graphics, while limited by the Commodore 64’s hardware, are colorful and detailed, with smooth scrolling and clear track layouts. The sound design includes engine noises and collision effects, enhancing the immersive experience. The game’s presentation is straightforward, focusing on delivering a fast-paced and enjoyable racing experience without unnecessary frills.
3D Stock Cars II is remembered as a solid entry in the Commodore 64 racing genre, offering a balance of accessibility and depth. It builds on the foundation of its predecessor while introducing improvements that cater to both casual and competitive players. The game’s focus on realistic mechanics and competitive racing made it a notable title in its era.