Publisher: Loriciels Ltd./Microïds Genre: Motorcycle Programmer: P. le Nestour Year: 1987 C64 Type:
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500cc Grand Prix, written by P. le Nestour and published by Loriciels Ltd./Microïds for the Commodore 64, is a motorcycle racing game that simulates the thrill of Grand Prix racing. The game features a top-down perspective, allowing players to navigate through various tracks while competing against AI-controlled opponents. Players can choose from different motorcycles, each with unique handling and speed characteristics, adding a layer of strategy to the gameplay.
The game includes multiple circuits, each with distinct layouts and challenges, such as sharp turns, straightaways, and obstacles. Players must manage their speed and positioning to overtake rivals and avoid crashes, which can result in losing valuable time. The controls are designed to be responsive, emphasizing precision and timing, which are crucial for mastering the tracks and achieving high placements.
500cc Grand Prix also incorporates a qualifying mode, where players can set their best lap times to determine their starting position in the race. This adds a competitive element, as better qualifying times can provide a strategic advantage. The game’s graphics, while simple by modern standards, were considered functional and effective for the time, with clear visuals that helped players navigate the tracks.
The game’s focus on realism and strategy set it apart from other racing titles of the era, offering a more simulation-like experience rather than arcade-style gameplay. It catered to players who enjoyed the challenge of mastering the nuances of motorcycle racing, making it a niche but memorable title in the Commodore 64 library.