Play 64-Dimensions Tic-Tac-Toe | Commodore 64 Online Game (1993)



Game Info
64-Dimensions Tic-Tac-Toe
64-Dimensions Tic-Tac-Toe
Publisher: COMPUTE! Publications, Inc./COMPUTE!'s Gazette
Genre: Tic Tac Toe
Programmer: Eric J. Bryant
Year: 1993
C64 Type: PAL
Played: 0 Times
View this game on Gamebase64.com

Joystick Controls
Joystick 1:
  • Left: A
  • Right: D
  • Up: W
  • Down: S
  • Fire: Left SHIFT
Joystick 2:
  • Left: Cursor left
  • Right: Cursor right
  • Up: Cursor up
  • Down: Cursor down
  • Fire: Left CTRL
C64 Emulator © 2023 Thomas Hochgoetz.
64-Dimensions Tic-Tac-Toe

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64-Dimensions Tic-Tac-Toe, written by Eric J. Bryant and published by COMPUTE! Publications, Inc./COMPUTE!'s Gazette, is a unique take on the classic game of Tic-Tac-Toe, designed for the Commodore 64 home computer. The game expands the traditional 3x3 grid into a multi-dimensional playing field, offering a more complex and challenging experience. Players must strategize across multiple layers or 'dimensions' to achieve victory, making it a significant departure from the simplicity of the original game.

The game was featured in COMPUTE!'s Gazette, a popular magazine for Commodore 64 enthusiasts, which often included type-in programs and game listings. As a type-in program, users would manually enter the code provided in the magazine to play the game, a common practice at the time. This approach allowed hobbyists to engage directly with the programming process, fostering a deeper connection to the software they used.

64-Dimensions Tic-Tac-Toe leverages the Commodore 64's capabilities to create a visually engaging and intellectually stimulating experience. The game's interface, while constrained by the hardware limitations of the era, effectively communicates the multi-dimensional nature of the gameplay. Players must think several moves ahead, considering not just rows and columns but also the interactions between different dimensions.

The game stands out as an example of how classic concepts can be reimagined with creative twists, appealing to both casual players and those seeking a more cerebral challenge. Its inclusion in COMPUTE!'s Gazette highlights its role in the broader context of Commodore 64 software, showcasing the ingenuity of developers like Eric J. Bryant in pushing the boundaries of traditional game design.

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