Play Aardvark | Commodore 64 Online Game (1986)



Game Info
Aardvark
Aardvark
Publisher: Argus Press Software (APS)/Bug-Byte
Genre: Collect'em Up
Programmer: Stephen R. Kellett
Year: 1986
C64 Type: PAL
Played: 0 Times
View this game on Gamebase64.com

Joystick Controls
Joystick 1:
  • Left: A
  • Right: D
  • Up: W
  • Down: S
  • Fire: Left SHIFT
Joystick 2:
  • Left: Cursor left
  • Right: Cursor right
  • Up: Cursor up
  • Down: Cursor down
  • Fire: Left CTRL
C64 Emulator © 2023 Thomas Hochgoetz.
Aardvark

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'Aardvark' is a text adventure game written by Stephen R. Kellett and published by Argus Press Software (APS) and Bug-Byte for the Commodore 64 in 1984. The game is set in a whimsical world where players take on the role of an aardvark tasked with rescuing a kidnapped princess. The narrative unfolds through a series of text-based commands, requiring players to solve puzzles and navigate a complex environment filled with obstacles and enemies.

The gameplay revolves around exploring various locations, collecting items, and interacting with characters to progress. The text parser interprets player inputs, allowing for a wide range of actions such as examining objects, picking up items, and conversing with non-player characters. The game's humor and imaginative scenarios are notable, with the aardvark protagonist adding a unique twist to the traditional adventure game formula.

Visually, 'Aardvark' is minimalistic, relying on text descriptions to convey the setting and events. The Commodore 64's capabilities are used sparingly, with occasional graphics or sound effects enhancing the experience. The focus remains on the narrative and puzzle-solving, appealing to fans of classic text adventures.

The game's design reflects the era's limitations and creativity, with a focus on storytelling and player engagement. While it may not have the graphical sophistication of later titles, 'Aardvark' stands out for its charm and originality. It remains a notable entry in the history of Commodore 64 games, showcasing the potential of text-based adventures in the early days of home computing.

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