Play Abyss | Commodore 64 Online Game (1988)



Game Info
Abyss
Abyss
Publisher: Kingsoft
Genre: Miscellaneous
Programmer: Ralph Jacobs & Karsten Kekert
Year: 1988
C64 Type: PAL/NTSC
Played: 0 Times
View this game on Gamebase64.com

Joystick Controls
Joystick 1:
  • Left: A
  • Right: D
  • Up: W
  • Down: S
  • Fire: Left SHIFT
Joystick 2:
  • Left: Cursor left
  • Right: Cursor right
  • Up: Cursor up
  • Down: Cursor down
  • Fire: Left CTRL
C64 Emulator © 2023 Thomas Hochgoetz.
Abyss

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'Abyss' is a text adventure game developed by Ralph Jacobs and Karsten Kekert, released for the Commodore 64 and published by Kingsoft. The game immerses players in a mysterious underwater setting, where they must navigate through a series of puzzles and challenges to uncover the secrets of the deep. The narrative-driven gameplay relies heavily on text input, requiring players to type commands to interact with the environment, solve puzzles, and progress through the story. The game's atmosphere is enhanced by its minimalist graphics and sound design, which complement the eerie and isolated underwater theme.

According to Lemon64, 'Abyss' is noted for its intricate storytelling and challenging puzzles, which demand careful exploration and logical thinking. The game's text parser, while functional, can be unforgiving, requiring precise input from players to avoid frustration. LaunchBox highlights the game's unique setting and its focus on narrative depth, which sets it apart from other text adventures of the era. The underwater theme is central to the gameplay, with players encountering various obstacles and creatures as they delve deeper into the abyss.

The game's design reflects the limitations and creative solutions typical of Commodore 64 software, with its text-based interface and simple visuals. Despite these constraints, 'Abyss' manages to create a compelling and immersive experience through its descriptive writing and atmospheric elements. The developers, Jacobs and Kekert, aimed to craft a game that prioritized storytelling and player engagement over technical complexity. This approach is evident in the game's focus on narrative progression and environmental interaction.

'Abyss' is a product of its time, showcasing the creativity and innovation of early home computer gaming. Its reliance on text-based gameplay and exploration aligns it with other classic adventure games of the 1980s, while its underwater setting provides a unique twist. The game's challenges and puzzles are designed to test the player's problem-solving skills, making it a memorable entry in the Commodore 64 library. While it may not have achieved widespread recognition, 'Abyss' remains a notable example of the era's text adventure genre.
SID Player Controls

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