Play Acinna | Commodore 64 Online Game (1996)



Game Info
Acinna
Acinna
Publisher: Magna Media/64'er
Genre: Miscellaneous
Programmer: Magnus Nyman
Year: 1996
C64 Type: PAL/NTSC
Played: 0 Times
View this game on Gamebase64.com

Joystick Controls
Joystick 1:
  • Left: A
  • Right: D
  • Up: W
  • Down: S
  • Fire: Left SHIFT
Joystick 2:
  • Left: Cursor left
  • Right: Cursor right
  • Up: Cursor up
  • Down: Cursor down
  • Fire: Left CTRL
C64 Emulator © 2023 Thomas Hochgoetz.
Acinna

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Acinna is a text adventure game written by Magnus Nyman and published by Magna Media/64'er for the Commodore 64 in the mid-1980s. The game is set in a fantasy world where players assume the role of a hero tasked with retrieving the titular Acinna, a magical artifact of great power. The narrative unfolds through a series of text-based descriptions and commands, requiring players to solve puzzles, interact with characters, and explore various locations to progress.

The gameplay is typical of text adventures of the era, relying on a parser system where players input commands to navigate the world and interact with objects. The game's text is in German, reflecting its target audience, and it features a rich, imaginative setting with detailed descriptions that immerse players in its world. The puzzles are designed to challenge players' logic and creativity, often requiring careful exploration and experimentation.

Acinna was part of a wave of text adventures that capitalized on the Commodore 64's popularity, offering a blend of storytelling and interactivity. While it may not have achieved widespread recognition compared to some contemporaries, it remains a notable example of the genre for its time. The game's design reflects the limitations and possibilities of the hardware, with text-based gameplay allowing for a depth of storytelling that graphical games of the era could not easily replicate.

Magnus Nyman, the game's creator, was known for his contributions to the Commodore 64 scene, particularly in the realm of text adventures. His work on Acinna showcases his ability to craft engaging narratives within the constraints of the platform. The game was published by Magna Media/64'er, a company associated with the German 64'er magazine, which catered to Commodore 64 enthusiasts and often included software as part of its offerings.

The game's release highlights the vibrant software ecosystem of the Commodore 64 during the 1980s, where independent developers and publishers could create and distribute games to a dedicated audience. Acinna stands as a testament to the creativity and technical ingenuity of the era, offering players a chance to engage with a richly imagined world through the medium of text.

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