'Adventure 2 - The Great Pyramid' is a text-based adventure game written by John O'Hare for the Commodore 64. Released as public domain software, it is a sequel to the original 'Adventure' game, continuing the tradition of interactive fiction where players input commands to navigate and solve puzzles. The game is set in a mysterious pyramid, and players must explore its chambers, uncover secrets, and overcome challenges to progress.
The gameplay revolves around parsing text commands, such as 'go north' or 'take key,' to interact with the environment. The pyramid is filled with cryptic clues, hidden objects, and obstacles that require logical thinking to overcome. The game's design emphasizes exploration and problem-solving, typical of the text adventure genre popular in the 1980s.
According to resources like Lemon64 and LaunchBox, 'Adventure 2 - The Great Pyramid' was distributed through public domain channels, making it widely accessible to Commodore 64 users. Its simplicity and adherence to the classic adventure formula made it a notable entry in the genre, though it did not introduce significant innovations. The game's text-based nature relied heavily on the player's imagination to visualize the pyramid and its contents.
The Commodore 64's limited graphical capabilities meant the game focused on descriptive text rather than visuals. This approach was common for public domain titles, which often prioritized gameplay over production values. Despite its modest presentation, the game offered a challenging and immersive experience for fans of interactive fiction.
John O'Hare's work on 'Adventure 2 - The Great Pyramid' reflects the creativity and resourcefulness of early home computer programmers. The game remains a nostalgic piece for retro gaming enthusiasts, showcasing the charm and limitations of text-based adventures on the Commodore 64.