Adventureland, written by Scott Adams and published by Adventure International, is a text-based adventure game originally released in 1978 for early microcomputers, with a version later made available for the Commodore 64. The game is considered one of the earliest examples of interactive fiction, where players type commands to navigate, solve puzzles, and progress through a fantasy world. The Commodore 64 version retained the text-driven gameplay, relying on the player's imagination to visualize the environments and challenges.
The game's story revolves around a quest to collect 13 treasures scattered throughout a magical land. Players explore various locations, such as forests, caves, and castles, while interacting with objects and solving puzzles to retrieve the treasures. The parser, though limited by modern standards, allowed players to input simple verb-noun commands like 'get key' or 'open door,' which was innovative for its time.
Adventureland's design was influenced by earlier mainframe text adventures like Colossal Cave Adventure, but Scott Adams streamlined the experience for home computers. The game's compact size and straightforward mechanics made it accessible to a wide audience, contributing to its popularity during the early days of home computing. The Commodore 64 version maintained the core gameplay while taking advantage of the system's capabilities for improved text display.
The game was part of Scott Adams' 'Adventure Series,' which included multiple titles following a similar format. Adventureland set the foundation for these sequels, establishing a template for text-based adventures that would influence the genre for years to come. Its release on the Commodore 64 helped introduce a new generation of players to interactive fiction, showcasing the potential of storytelling in video games.