Airwolf II, written by Stuart A. Cook and published by Elite/Hit-Pak for the Commodore 64, is a shoot-'em-up game based on the popular 1980s television series Airwolf. The game serves as a sequel to the original Airwolf game, also developed by Elite Systems. Players control the advanced helicopter, Airwolf, engaging in missions that involve rescuing hostages, destroying enemy bases, and navigating through various levels filled with obstacles and adversaries. The gameplay combines horizontal and vertical scrolling sections, requiring players to manage fuel and ammunition while avoiding enemy fire.
The game features a mix of action and strategy, as players must carefully plan their approach to complete objectives. Airwolf II includes multiple stages, each with distinct challenges, such as navigating through canyons, infiltrating enemy territories, and engaging in dogfights. The helicopter is equipped with a variety of weapons, including missiles and machine guns, which players must use strategically to overcome increasingly difficult enemies. The game’s difficulty ramps up as players progress, demanding precision and quick reflexes.
Visually, Airwolf II utilizes the Commodore 64’s capabilities to deliver detailed sprites and environments, though some critics noted occasional flicker and slowdown during intense action sequences. The soundtrack, composed by Rob Hubbard, is a standout feature, providing an energetic and memorable backdrop to the gameplay. The game’s presentation captures the essence of the Airwolf series, with the iconic helicopter and its missions faithfully recreated.
Airwolf II was released in 1987, following the success of its predecessor. While it retained the core mechanics of the original, it introduced new elements and refined the gameplay experience. The game was part of Elite Systems’ strategy to capitalize on popular licenses, leveraging the Airwolf brand to appeal to fans of the show and action game enthusiasts. Despite its strengths, the game faced criticism for its steep difficulty curve and occasional technical issues.