Publisher: Audiogenic Software Ltd. Genre: Miscellaneous Programmer: John A. Fitzpatrick Year: 1984 C64 Type:
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'Alice in Videoland' is a platform game developed by John A. Fitzpatrick and published by Audiogenic Software Ltd. for the Commodore 64 in 1984. The game is loosely inspired by Lewis Carroll's 'Alice in Wonderland,' reimagining Alice's adventures in a video game-themed world. Players control Alice as she navigates through various levels, each representing a different video game genre, such as platforming, racing, and shooting. The objective is to collect items and progress through the levels while avoiding enemies and obstacles.
The game features colorful, pixelated graphics and a whimsical soundtrack, characteristic of early Commodore 64 titles. Each level presents unique challenges and mechanics, reflecting the diverse video game genres it parodies. For instance, one level might mimic a side-scrolling shooter, while another could resemble a maze or puzzle game. This variety keeps the gameplay fresh and engaging, though it also introduces a steep learning curve as players adapt to the different styles.
'Alice in Videoland' stands out for its creative blending of classic literature with video game culture, a novel concept at the time. The game's design showcases Fitzpatrick's imaginative approach, as it seamlessly integrates elements of Carroll's story into a digital format. Despite its simplicity by modern standards, the game was ambitious for its era, offering a unique experience that appealed to fans of both literature and gaming.
The game's development and release were documented on platforms like Lemon64 and LaunchBox, which provide insights into its creation and technical details. These resources highlight the challenges of developing for the Commodore 64, such as hardware limitations and the need for efficient coding. Fitzpatrick's work on 'Alice in Videoland' demonstrates the creativity and innovation that defined early home computer gaming.
Overall, 'Alice in Videoland' is a notable entry in the Commodore 64 library, remembered for its imaginative premise and diverse gameplay. While it may not have achieved widespread commercial success, it remains a fascinating example of how classic stories can be reimagined through the lens of video games. The game's legacy is preserved through retro gaming communities and archives, ensuring its place in the history of early computer gaming.