Publisher: Softek International Ltd./ACE Genre: Miscellaneous Programmer: Tim Rogers Year: 1988 C64 Type:
PAL Played: 1 Times View this game on Gamebase64.com
'Alien Syndrome' is a top-down action game developed by Tim Rogers and published by Softek International Ltd./ACE for the Commodore 64 in 1988. The game is a port of Sega's 1987 arcade title of the same name, adapting its fast-paced gameplay and sci-fi theme for home computers. Players control a space marine tasked with rescuing hostages from alien-infested spaceships while battling waves of enemies and avoiding traps. The Commodore 64 version retains the core mechanics of the arcade original, including maze-like levels, power-ups, and a variety of alien foes.
The game features 16 levels, each with a unique layout and increasing difficulty. Players must navigate through tight corridors, destroy alien eggs, and defeat bosses to progress. Power-ups, such as speed boosts and weapon upgrades, are scattered throughout the levels to aid in combat. The Commodore 64 version includes a two-player cooperative mode, allowing friends to team up against the alien threat. The graphics and sound, while simplified compared to the arcade, are well-optimized for the system's capabilities.
Tim Rogers' adaptation for the Commodore 64 focuses on delivering a challenging and engaging experience. The controls are responsive, and the gameplay emphasizes quick reflexes and strategic planning. The game's difficulty curve is steep, with later levels requiring precise movement and efficient use of resources. Despite hardware limitations, the port captures the essence of the arcade game, offering a satisfying action experience for home players.
'Alien Syndrome' stands out as a notable entry in the Commodore 64 library, showcasing the system's ability to handle fast-paced action games. Its blend of exploration, combat, and cooperative play made it a memorable title for fans of the genre. The game's design reflects the era's focus on arcade-style gameplay, with a strong emphasis on replayability and skill-based challenges. While it may not match the arcade version's visual fidelity, it remains a solid adaptation for its time.