Play Apocalypse Now | Commodore 64 Online Game (4)



Game Info
Apocalypse Now
Apocalypse Now
Publisher: (Not Published)
Genre: Miscellaneous
Programmer: Helmut Burgemeister, Helmut Bölcskei & Wolfgang Marter
Year: 4
C64 Type: PAL
Played: 0 Times
View this game on Gamebase64.com

Joystick Controls
Joystick 1:
  • Left: A
  • Right: D
  • Up: W
  • Down: S
  • Fire: Left SHIFT
Joystick 2:
  • Left: Cursor left
  • Right: Cursor right
  • Up: Cursor up
  • Down: Cursor down
  • Fire: Left CTRL
C64 Emulator © 2023 Thomas Hochgoetz.
Apocalypse Now

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'Apocalypse Now' for the Commodore 64 was an ambitious game adaptation of the iconic 1979 film of the same name. Developed by Helmut Burgemeister, Helmut Bölcskei, and Wolfgang Marter, the game aimed to capture the intense and surreal atmosphere of the Vietnam War as depicted in the movie. Players took on the role of Captain Benjamin L. Willard, tasked with navigating the dangers of the jungle, completing missions, and ultimately confronting Colonel Kurtz. The game combined elements of action, strategy, and survival, requiring players to manage resources, avoid enemy patrols, and make critical decisions.

The development of 'Apocalypse Now' was reportedly fraught with challenges, including technical limitations of the Commodore 64 and the difficulty of translating the film's complex narrative into a playable format. The game was intended to feature multiple endings based on player choices, a relatively innovative concept for its time. However, despite its ambitious design, the project was never officially completed or published, leaving it as a piece of gaming history that exists primarily in the form of prototypes and developer anecdotes.

Lemon64 and LaunchBox, two prominent retro gaming databases, have documented the game's development and its status as an unreleased title. These platforms provide insights into the game's intended mechanics, such as its open-world exploration and branching storylines, which were ahead of their time. While no official release ever materialized, the game remains a fascinating example of early attempts to blend cinematic storytelling with interactive gameplay. Its unfinished state has contributed to its mystique among retro gaming enthusiasts.

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