'BadLands' is a video game written by Steven Collins and published by Domark/Tengen for the Commodore 64. Released in 1989, it is a side-scrolling action game set in a post-apocalyptic world. The player controls a lone warrior tasked with navigating through hostile environments filled with enemies, traps, and obstacles. The game features a mix of platforming and combat, requiring players to jump, shoot, and strategize to survive.
The game's setting is a dystopian future where civilization has collapsed, and the player must traverse various levels, each with its own unique challenges. The environments are dark and gritty, reflecting the bleak atmosphere of the game. Players encounter a variety of enemies, from mutated creatures to armed adversaries, all of which must be defeated or avoided to progress. The levels are designed to test both reflexes and problem-solving skills.
'BadLands' is known for its challenging gameplay and unforgiving difficulty. The controls are straightforward, with the player using a joystick to move and jump, and a button to shoot. However, the precision required to navigate the levels and defeat enemies adds to the game's intensity. The game also includes power-ups and weapons that can be collected to aid in the journey, though these are often hard to come by and require careful planning to use effectively.
The graphics and sound design of 'BadLands' are typical of late 1980s Commodore 64 games, with detailed sprites and atmospheric music. The visual style emphasizes the desolate and dangerous world, while the soundtrack complements the tension and action of the gameplay. Despite its age, the game's aesthetic remains memorable for its time, capturing the essence of a post-apocalyptic adventure.
Overall, 'BadLands' is a challenging and engaging action-platformer that reflects the design trends of its era. Its combination of fast-paced gameplay, atmospheric design, and high difficulty level makes it a notable title in the Commodore 64 library. While it may not be as widely remembered as some other games from the period, it remains a solid example of the genre.