The game Barbie for the Commodore 64, developed by an unknown author and published by Epyx in 1984, is an early example of a licensed video game based on the popular Barbie doll franchise. The game is a simple, text-based adventure where players assume the role of Barbie, navigating through various scenarios and making choices to progress. The gameplay revolves around solving puzzles and interacting with characters, reflecting the lifestyle and activities associated with the Barbie brand at the time.
According to Lemon64, the game features a series of vignettes, each presenting a different situation, such as shopping, dating, or attending social events. Players type commands to guide Barbie through these scenarios, with the goal of achieving specific objectives. The text-based nature of the game limits its visual appeal, but it aligns with the design trends of early 1980s computer games, focusing on narrative and player input rather than graphics.
Launchbox describes the game as a lighthearted and straightforward experience, aimed primarily at younger audiences familiar with the Barbie brand. The game’s simplicity and lack of complex mechanics make it accessible to casual players, though its repetitive nature and limited interactivity may not hold the interest of more experienced gamers. The title is notable for being one of the first attempts to adapt the Barbie franchise into a video game format.
The game’s development and release coincide with Epyx’s broader strategy of creating software for home computers, including educational and entertainment titles. While Barbie is not considered a groundbreaking or highly innovative game, it reflects the era’s experimentation with licensed properties and the growing market for computer games aimed at children. Its existence highlights the early intersection of pop culture and gaming, paving the way for future adaptations of popular brands.