Play Bastion | Commodore 64 Online Game (1990)



Game Info
Bastion
Bastion
Publisher: COMPUTE! Publications, Inc./COMPUTE!'s Gazette
Genre: Miscellaneous
Programmer: Steve Harter
Year: 1990
C64 Type: PAL
Played: 0 Times
View this game on Gamebase64.com

Joystick Controls
Joystick 1:
  • Left: A
  • Right: D
  • Up: W
  • Down: S
  • Fire: Left SHIFT
Joystick 2:
  • Left: Cursor left
  • Right: Cursor right
  • Up: Cursor up
  • Down: Cursor down
  • Fire: Left CTRL
C64 Emulator © 2023 Thomas Hochgoetz.
Bastion

By using this embedded video, you agree to be bound by the YouTube Terms of Service.

Downloading...

Configuration






Bastion, written by Steve Harter and published by COMPUTE! Publications, Inc. in COMPUTE!'s Gazette, is a text-based adventure game for the Commodore 64. The game was released in the mid-1980s and is set in a fantasy world where players assume the role of a hero tasked with retrieving a magical artifact called the Bastion. The narrative-driven gameplay requires players to solve puzzles, make decisions, and navigate through various locations to progress.

The game is primarily text-based, with occasional graphical elements to enhance the experience. Players interact with the world by typing commands, such as examining objects, picking up items, or moving between areas. The parser interprets these inputs, allowing for a degree of freedom in how players approach challenges. The game's design emphasizes exploration and problem-solving, with a focus on narrative immersion.

Bastion's world is divided into multiple interconnected locations, each with its own set of challenges and puzzles. The game features a mix of fantasy tropes, including magical creatures, ancient ruins, and hidden treasures. Players must carefully manage their inventory and make strategic decisions to overcome obstacles and advance the story.

The game was distributed through COMPUTE!'s Gazette, a popular magazine that included type-in programs for Commodore 64 users. This distribution method required players to manually enter the game's code, which was printed in the magazine, before they could play. This process was common at the time but could be error-prone, requiring patience and attention to detail.

Bastion reflects the design trends of early text adventures, with a focus on storytelling and player agency. While it lacks the graphical sophistication of later games, its reliance on text allows for a rich, imaginative experience. The game is a product of its era, showcasing the creativity and technical constraints of 1980s home computer gaming.
Other Titles

This file type doesn't support auto Joystick port detection. Please choose 'Joystick Swap Ports' if needed.




DMCA Removal Request