Publisher: SSI (Strategic Simulations, Inc.) Genre: War Programmer: David Landrey & Chuck Kroegel Year: 1985 C64 Type:
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'Battle of Antietam' is a turn-based strategy game developed by David Landrey and Chuck Kroegel, published by Strategic Simulations, Inc. (SSI) in 1984 for the Commodore 64. The game simulates the historical Battle of Antietam, a pivotal engagement during the American Civil War. Players command either Union or Confederate forces, aiming to achieve historical objectives or alter the course of the battle. The game features a hex-based map, unit movement, and combat mechanics typical of SSI's wargame series. It includes detailed historical scenarios, with units representing infantry, cavalry, and artillery, each with specific strengths and limitations. The interface is text-heavy, requiring players to input commands through a series of menus, reflecting the design trends of early 1980s strategy games. Lemon64 and LaunchBox note its historical accuracy and adherence to SSI's signature wargame style, though its complexity may appeal more to dedicated strategy enthusiasts.