'Battlefield' is a strategy game developed by Armin Biernaczyk and published by Markt & Technik/64'er for the Commodore 64 in 1987. The game is set in a World War II-themed environment, where players take on the role of a military commander tasked with managing resources, deploying troops, and engaging in tactical combat. The gameplay revolves around turn-based strategy, with players making decisions on unit movements, attacks, and resource allocation to outmaneuver their opponent.
The game features a top-down perspective, allowing players to view the battlefield and plan their strategies accordingly. Players control various types of units, including infantry, tanks, and artillery, each with unique strengths and weaknesses. The objective is to strategically position and utilize these units to defeat the enemy forces while minimizing losses. The game also includes a map editor, enabling players to create custom scenarios and battlefields.
'Battlefield' emphasizes realism and tactical depth, with factors such as terrain, unit morale, and supply lines influencing the outcome of battles. The game's mechanics require careful planning and foresight, as players must anticipate enemy movements and adapt their strategies accordingly. The turn-based nature allows for thoughtful decision-making, making it a challenging and engaging experience for strategy enthusiasts.
The game was well-regarded for its depth and complexity, offering a robust single-player experience. It was one of the early examples of a detailed war simulation on the Commodore 64, appealing to players who enjoyed strategic thinking and military-themed games. Despite its niche appeal, 'Battlefield' remains a notable title in the library of Commodore 64 games, showcasing the potential of strategy games on home computers of the era.