Play Break Dance | Commodore 64 Online Game (1984)



Game Info
Break Dance
Break Dance
Publisher: Epyx
Genre: Memory
Programmer: Stephen Beck
Year: 1984
C64 Type: PAL
Played: 0 Times
View this game on Gamebase64.com

Joystick Controls
Joystick 1:
  • Left: A
  • Right: D
  • Up: W
  • Down: S
  • Fire: Left SHIFT
Joystick 2:
  • Left: Cursor left
  • Right: Cursor right
  • Up: Cursor up
  • Down: Cursor down
  • Fire: Left CTRL
C64 Emulator © 2023 Thomas Hochgoetz.
Break Dance

By using this embedded video, you agree to be bound by the YouTube Terms of Service.

Downloading...

Configuration






'Break Dance' is a rhythm-based action game developed by Stephen Beck and published by Epyx for the Commodore 64 in 1984. The game simulates breakdancing, a popular street dance style of the 1980s, and challenges players to perform moves in sync with on-screen prompts. The gameplay involves pressing specific keys on the keyboard to match the dance moves displayed at the bottom of the screen, with the goal of keeping up with the rhythm and earning points. The game features a variety of breakdancing moves, including spins, flips, and freezes, each requiring precise timing and coordination.

The game is divided into multiple levels, each increasing in difficulty as the dance routines become more complex and the tempo speeds up. Players control a breakdancer on a scrolling dance floor, with the background featuring a colorful urban setting. The Commodore 64's sound capabilities are utilized to provide a funky soundtrack that complements the breakdancing theme, enhancing the overall experience. The game's visual style is simple but effective, with sprite-based animations that capture the essence of breakdancing movements.

'Break Dance' was one of the early attempts to create a rhythm-based game, predating more modern rhythm games by decades. Its focus on timing and coordination made it a unique entry in the Commodore 64 library, appealing to players who enjoyed skill-based challenges. While the game's mechanics are straightforward, the increasing difficulty curve ensures that players must practice and refine their timing to succeed in later stages. The game's design reflects the cultural trends of the 1980s, capturing the breakdancing craze that was prevalent at the time.

The game's controls are entirely keyboard-based, with players using specific keys to execute moves. This design choice, while limiting in terms of input options, adds to the challenge as players must quickly identify and press the correct keys in sequence. The lack of joystick support may have been a drawback for some players, but it also made the game accessible to those without additional peripherals. The simplicity of the controls, combined with the increasing complexity of the dance routines, creates a balance that keeps players engaged.

Overall, 'Break Dance' is a product of its time, blending the cultural phenomenon of breakdancing with early video game technology. Its focus on rhythm and timing, along with its vibrant presentation, makes it a notable title in the Commodore 64's library. While it may not have the depth or complexity of later rhythm games, it remains a fun and challenging experience for fans of retro gaming and 1980s pop culture.
SID Player Controls

This file type doesn't support auto Joystick port detection. Please choose 'Joystick Swap Ports' if needed.




DMCA Removal Request