'Bump em' is a game written by Olaf Lubeck and published by (Created with PCS) for the Commodore 64. The game is a simple yet engaging arcade-style experience where players control a character tasked with bumping or pushing objects, likely in a maze or grid-based environment. The objective revolves around maneuvering through levels, avoiding obstacles, and strategically moving items to achieve specific goals, such as clearing a path or reaching a target.
The gameplay mechanics are straightforward, focusing on precision and timing. Players must navigate their character through increasingly challenging layouts, often requiring careful planning to avoid getting stuck or trapped. The controls are typically responsive, allowing for quick movements and adjustments, which are essential for success in later, more complex stages.
Visually, 'Bump em' adheres to the Commodore 64's graphical capabilities, featuring colorful, blocky sprites and a clean, functional design. The levels are designed to be visually distinct, with varying layouts and obstacles to keep the gameplay fresh. The sound design is minimal, with basic sound effects accompanying actions like bumping or moving objects, contributing to the game's arcade-like atmosphere.
The game's difficulty curve is balanced, starting with simple levels to introduce mechanics before gradually introducing more intricate challenges. This progression ensures that players remain engaged as they develop their skills. While the concept is simple, the execution provides a satisfying blend of strategy and action, making it a notable entry in the Commodore 64's library of puzzle and arcade games.