Publisher: Markt & Technik/Happy Computer Genre: Breakout/Pong Programmer: Manfed Dobler Year: 1988 C64 Type:
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'Calhoun' is a text adventure game written by Manfred Dobler and published by Markt & Technik/Happy Computer for the Commodore 64. Released in 1986, the game is set in a dystopian future where the player assumes the role of Calhoun, a detective tasked with solving a series of mysterious murders. The narrative unfolds in a cyberpunk-inspired world, blending elements of science fiction and noir, with the player navigating through a complex web of clues, characters, and locations.
The gameplay revolves around text-based commands, requiring players to type instructions to interact with the environment, solve puzzles, and progress the story. The parser is relatively advanced for its time, allowing for a variety of inputs, though it can be unforgiving with syntax errors. The game's atmosphere is enhanced by its detailed descriptions and a sense of urgency, as players must solve the case before time runs out.
Visually, 'Calhoun' is minimalistic, relying on text to convey its world, though it occasionally includes simple graphics to illustrate key scenes or locations. The lack of extensive visuals places a heavier emphasis on the player's imagination and the quality of the writing, which is dense and immersive, typical of the era's text adventures.
The game's structure is non-linear, offering multiple paths and solutions, which encourages exploration and experimentation. However, this also means that players can easily become stuck if they miss critical clues or fail to interpret the narrative correctly. The difficulty level is high, reflecting the design philosophy of many text adventures from the 1980s, which often prioritized challenge over accessibility.
'Calhoun' is a product of its time, showcasing the strengths and limitations of text-based adventures on the Commodore 64. Its intricate storytelling and challenging gameplay make it a notable entry in the genre, though its reliance on text and complex puzzles may not appeal to all modern players. The game remains a niche but interesting example of early interactive fiction.