Play Canyons of Zelaz | Commodore 64 Online Game (1983)



Game Info
Canyons of Zelaz
Canyons of Zelaz
Publisher: CW Communications, Inc./RUN
Genre: Lander
Programmer: Gary D. McClellan
Year: 1983
C64 Type: PAL
Played: 0 Times
View this game on Gamebase64.com

Joystick Controls
Joystick 1:
  • Left: A
  • Right: D
  • Up: W
  • Down: S
  • Fire: Left SHIFT
Joystick 2:
  • Left: Cursor left
  • Right: Cursor right
  • Up: Cursor up
  • Down: Cursor down
  • Fire: Left CTRL
C64 Emulator © 2023 Thomas Hochgoetz.
Canyons of Zelaz

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'Canyons of Zelaz' is a text-based adventure game written by Gary D. McClellan and published by CW Communications, Inc. for the Commodore 64. Released in 1983, the game is set in a science-fiction universe where players assume the role of a space explorer tasked with navigating the treacherous canyons of the planet Zelaz. The objective is to recover a lost artifact while avoiding hazards such as hostile alien creatures and environmental dangers. The game relies heavily on text input, requiring players to type commands to interact with the environment, solve puzzles, and progress through the story. Its minimalist design and reliance on imagination were typical of early text adventures.

The gameplay involves exploring a series of interconnected locations, each described in detail through text. Players must carefully manage their resources, including oxygen and energy, as they traverse the canyons. The game's parser interprets player commands, allowing for actions like moving between locations, examining objects, and using items. Puzzles are integrated into the narrative, requiring logical thinking and experimentation to overcome obstacles. The lack of graphics places emphasis on the player's ability to visualize the world, a hallmark of text-based adventures from the era.

'Canyons of Zelaz' is noted for its challenging difficulty, with limited hints and a high likelihood of failure if players make incorrect decisions. The game's open-ended structure encourages exploration, but it also means that progress can be slow and frustrating without a clear sense of direction. The science-fiction setting and thematic elements, such as alien encounters and futuristic technology, contribute to its immersive atmosphere. Despite its simplicity, the game captures the essence of early interactive fiction, offering a blend of storytelling and problem-solving.

The game was part of a wave of text adventures that emerged in the early 1980s, catering to players who enjoyed narrative-driven experiences. Its release by CW Communications, Inc., a company known for its focus on Commodore 64 software, positioned it within a niche market of enthusiasts. While it did not achieve widespread recognition, it remains a notable example of the genre's evolution during the formative years of home computing. The game's reliance on text and player imagination reflects the limitations and creative solutions of the time.

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