Publisher: Commodore Magazine, Inc. Genre: War Programmer: Bob Snader & Dave Snader Year: 1987 C64 Type:
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_Castle Siege_ is a strategy game developed by Bob Snader and Dave Snader, published by Commodore Magazine, Inc. for the Commodore 64. Released in 1984, the game tasks players with defending a castle from waves of enemy attackers. Players manage resources, such as soldiers and weapons, to repel invaders while maintaining the castle's structural integrity. The gameplay involves tactical decision-making, as players must allocate limited resources effectively to withstand increasingly difficult assaults.
The game features a top-down perspective, allowing players to oversee the castle and surrounding battlefield. Players can deploy archers, knights, and other units to fend off enemies, while also repairing damaged walls and gates. The enemy forces include a variety of units, such as infantry and siege engines, each requiring different strategies to counter. The objective is to survive as long as possible, with the game ending when the castle is overrun.
_Castle Siege_ emphasizes resource management and strategic planning, as players must balance offensive and defensive actions. The game's difficulty escalates over time, with more powerful enemies and larger waves of attackers. The interface is straightforward, with menus for issuing commands and monitoring the castle's status. The game's simplicity and focus on strategy made it a notable title for Commodore 64 enthusiasts during its release period.