Play Cavern Construction Kit | Commodore 64 Online Game (1984)



Game Info
Cavern Construction Kit
Cavern Construction Kit
Publisher: Nüfekop Software
Genre: H-Scrolling
Programmer: Scott Elder & Mike White
Year: 1984
C64 Type: PAL
Played: 0 Times
View this game on Gamebase64.com

Joystick Controls
Joystick 1:
  • Left: A
  • Right: D
  • Up: W
  • Down: S
  • Fire: Left SHIFT
Joystick 2:
  • Left: Cursor left
  • Right: Cursor right
  • Up: Cursor up
  • Down: Cursor down
  • Fire: Left CTRL
C64 Emulator © 2023 Thomas Hochgoetz.
Cavern Construction Kit

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Cavern Construction Kit is a game creation system developed by Scott Elder and Mike White, published by N�fekop Software for the Commodore 64 in 1986. It allows players to design and play their own platform-style games, similar to Manic Miner or Jet Set Willy. The kit provides tools for creating levels, designing sprites, and programming game mechanics, offering a high degree of customization for its time. Players can build caverns, set traps, and define enemy behaviors, making it a versatile tool for aspiring game designers.

The interface is menu-driven, with options to edit levels, place objects, and test creations in real-time. Users can design up to 20 screens per game, each with unique layouts and challenges. The system includes pre-made elements like ladders, conveyor belts, and hazards, but also allows for custom sprite creation. This flexibility made it accessible to both beginners and more advanced users looking to experiment with game design.

While the kit is primarily focused on platformer-style games, it also supports basic scripting for gameplay rules, such as win conditions or scoring systems. The included manual provides detailed instructions on how to use the tools effectively, making it a comprehensive package for its era. Despite its limitations compared to modern game creation tools, Cavern Construction Kit was one of the earliest attempts to democratize game development on home computers.

The game was distributed on cassette and disk, with the disk version offering faster loading times and additional features. It was marketed as a creative tool for Commodore 64 enthusiasts, appealing to those interested in both playing and designing games. While it didn’t achieve widespread commercial success, it remains a notable example of early user-generated content software.

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