Publisher: Electric Dreams Software Genre: Miscellaneous Programmer: Martin Walker Year: 1986 C64 Type:
PAL/NTSC Played: 0 Times View this game on Gamebase64.com
'Chameleon,' written by Martin Walker and published by Electric Dreams Software for the Commodore 64, is a text-based adventure game released in 1986. The game is set in a dystopian future where players assume the role of a secret agent tasked with infiltrating a high-security research facility. The facility, known as the Chameleon Project, is developing advanced camouflage technology that could shift the balance of power in a global conflict. The player must navigate through the facility, solve puzzles, and gather intelligence while avoiding detection by guards and security systems.
The gameplay revolves around text commands, requiring players to type instructions to interact with the environment, such as examining objects, picking up items, or moving between locations. The game features a parser that interprets player input, though it can be limited in understanding complex commands. The narrative unfolds through descriptive text, immersing players in the sci-fi setting and the tension of espionage. The facility is divided into multiple areas, each with its own challenges and obstacles, requiring careful exploration and problem-solving.
One of the unique aspects of 'Chameleon' is its emphasis on stealth and strategy. Players must avoid direct confrontation with guards, as combat is not a primary mechanic. Instead, success relies on clever use of items, careful timing, and logical thinking to bypass security measures. The game also includes a time limit, adding urgency to the mission and encouraging players to plan their actions efficiently. This combination of stealth, puzzle-solving, and narrative-driven gameplay was relatively innovative for its time.
The visuals in 'Chameleon' are minimal, as the focus is on the text-based interface. However, the game includes simple graphics to represent the player's surroundings, such as maps or key locations, enhancing the immersion. The atmosphere is further supported by a soundtrack that complements the tension and mystery of the setting. While the graphics and sound are modest by modern standards, they were effective in creating a compelling experience within the technical limitations of the Commodore 64.
Overall, 'Chameleon' is a notable example of a text-based adventure game from the 1980s, blending espionage, puzzle-solving, and narrative elements. Its focus on stealth and strategy, combined with a dystopian sci-fi setting, sets it apart from other games of its era. The game's design reflects the creativity and experimentation common in early computer gaming, offering a unique challenge for players willing to engage with its text-driven mechanics.