Play Chase | Commodore 64 Online Game (Unknown)



Game Info
Chase
Chase
Publisher: Caesar Software
Genre: Miscellaneous
Programmer: Mark Tuttle & Kevin Mykytyn
Year: Unknown
C64 Type: PAL
Played: 0 Times
View this game on Gamebase64.com

Joystick Controls
Joystick 1:
  • Left: A
  • Right: D
  • Up: W
  • Down: S
  • Fire: Left SHIFT
Joystick 2:
  • Left: Cursor left
  • Right: Cursor right
  • Up: Cursor up
  • Down: Cursor down
  • Fire: Left CTRL
C64 Emulator © 2023 Thomas Hochgoetz.
Chase

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'Chase' is a game developed by Mark Tuttle and Kevin Mykytyn, published by Caesar Software for the Commodore 64 in 1984. It is a single-player action game where the player controls a character navigating a maze-like environment filled with enemies and obstacles. The objective is to collect all the dots scattered throughout the maze while avoiding or outmaneuvering the pursuing enemies. The game features a top-down perspective, with simple graphics and fast-paced gameplay, typical of early 1980s arcade-style games.

The maze in 'Chase' is divided into multiple screens, and the player must move between them to collect all the dots. Enemies patrol the maze, and if they catch the player, a life is lost. The player has a limited number of lives, and the game ends when all lives are exhausted. The enemies' movement patterns are predictable but challenging, requiring the player to plan routes carefully. Power-ups or special items are not a significant feature, keeping the gameplay straightforward and focused on evasion and timing.

The controls are simple, using the joystick for movement, which makes the game accessible to players of all skill levels. The maze design varies in complexity, with some screens offering more open spaces and others featuring tighter corridors, adding variety to the gameplay. The game's difficulty increases as the player progresses, with enemies becoming more aggressive or numerous in later stages.

'Chase' is often compared to other maze games of the era, such as 'Pac-Man,' but it distinguishes itself with its multi-screen maze structure and lack of power-ups. The game's simplicity and repetitive nature make it a typical example of early Commodore 64 titles, designed to provide quick, engaging gameplay sessions. While not groundbreaking, it reflects the design trends and limitations of its time, offering a straightforward challenge for fans of maze-based action games.

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