Play Chessmaster 2000, The | Commodore 64 Online Game (1986)



Game Info
Chessmaster 2000, The
Chessmaster 2000, The
Publisher: Electronic Arts
Genre: Chess
Programmer: Mark Manyen
Year: 1986
C64 Type: PAL
Played: 0 Times
View this game on Gamebase64.com

Joystick Controls
Joystick 1:
  • Left: A
  • Right: D
  • Up: W
  • Down: S
  • Fire: Left SHIFT
Joystick 2:
  • Left: Cursor left
  • Right: Cursor right
  • Up: Cursor up
  • Down: Cursor down
  • Fire: Left CTRL
C64 Emulator © 2023 Thomas Hochgoetz.
Chessmaster 2000, The

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Chessmaster 2000, developed by Mark Manyen and published by Electronic Arts for the Commodore 64, is a chess simulation game released in 1986. It was part of the Chessmaster series, which aimed to provide a comprehensive chess experience for home computer users. The game featured a variety of playing modes, including single-player against the computer, two-player local matches, and a training mode to help players improve their skills. The AI opponent was designed to adapt to the player's skill level, offering a range of difficulty settings to challenge both beginners and advanced players.

The game's interface was designed to be user-friendly, with a graphical representation of the chessboard and pieces. Players could use a joystick or keyboard to move pieces, and the game included features like move hints, undo functionality, and the ability to save and load games. Chessmaster 2000 also provided a library of classic chess openings and endgames, allowing players to study and practice different strategies. The game aimed to balance accessibility for casual players with depth for more serious chess enthusiasts.

Chessmaster 2000 was notable for its use of the Commodore 64's capabilities, including sound effects and a simple but effective visual presentation. The game's AI was based on a chess engine that could simulate competitive play, though it was limited by the hardware constraints of the time. Despite these limitations, the game was praised for its ability to provide a challenging and engaging chess experience on a home computer. It was one of the early attempts to bring a realistic chess simulation to a broader audience, leveraging the growing popularity of home computing in the 1980s.

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