Publisher: Eagleware International Genre: Miscellaneous Programmer: Peter Staaks Year: 1994 C64 Type:
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'Confusing Quest' is a text adventure game written by Peter Staaks and published by Eagleware International for the Commodore 64. The game was released in 1984 and is set in a fantasy world where the player assumes the role of a hero tasked with retrieving a stolen magical artifact. The narrative revolves around navigating a series of interconnected locations, solving puzzles, and interacting with objects and characters to progress. The game's title reflects its challenging nature, as players must decipher cryptic clues and think creatively to advance.
The gameplay is typical of early text adventures, relying on a parser-based interface where players input commands such as 'go north,' 'take sword,' or 'examine door.' The game world is described through text, and players must carefully read and interpret these descriptions to uncover hidden paths or solve puzzles. The parser is relatively simple, which can sometimes lead to frustration if the game does not recognize more complex commands. Despite this, the game's design encourages exploration and experimentation.
'Confusing Quest' features a variety of environments, including forests, caves, and castles, each with its own set of challenges. The puzzles range from inventory-based tasks, such as finding and using specific items, to logic-based problems that require careful observation of the game world. The game does not hold the player's hand, and progress often depends on trial and error, as well as meticulous note-taking to keep track of clues and potential solutions.
The game's text-based nature means it relies heavily on the player's imagination to visualize the world and its inhabitants. While there are no graphics, the descriptions are detailed enough to create a vivid mental image of the setting. The lack of visual aids, however, can make navigation and puzzle-solving more demanding, as players must rely solely on textual cues to understand their surroundings and objectives.
Overall, 'Confusing Quest' is a classic example of early 1980s text adventures, offering a challenging and immersive experience for players willing to engage with its intricate puzzles and exploratory gameplay. Its design reflects the limitations and creative solutions of the era, making it a notable entry in the history of Commodore 64 games.