Publisher: Ocean Genre: Football/Soccer (Arcade) Programmer: Nick Taylor, David Spicer & James O'Connor Year: 1990 C64 Type:
PAL Played: 1 Times View this game on Gamebase64.com
'Adidas Championship Football' is a football (soccer) management simulation game developed for the Commodore 64, written by Nick Taylor, David Spicer, and James O'Connor, and published by Ocean Software in 1990. The game allows players to take on the role of a football manager, tasked with leading a team to victory in various competitions. It features a mix of strategy and simulation, where players must manage team tactics, transfers, and finances while navigating through matches and tournaments.
The game includes a database of real-world teams and players, though the names are slightly altered due to licensing constraints. Players can choose from a range of international teams and compete in leagues, cups, and friendly matches. The management aspect involves setting formations, making substitutions, and adjusting tactics during matches, while also handling off-field responsibilities like signing new players and balancing the budget.
Graphically, 'Adidas Championship Football' is typical of late-era Commodore 64 games, with simple but functional visuals. The match engine uses a top-down view, displaying players as small sprites moving across a green pitch. The interface is menu-driven, with text-based screens for managing the team and making decisions. Sound effects are minimal, focusing on basic crowd noises and match-related audio cues.
The game was part of a trend in the late 1980s and early 1990s that saw the rise of football management simulations, appealing to fans who wanted a deeper, more strategic experience than traditional arcade-style football games. While it lacks the depth of later management sims, it was notable for its time as one of the few football management games available on the Commodore 64. It remains a nostalgic title for fans of retro gaming and football management simulations.