A-Mazing
Download
Download
Log in with a member account to improve this entry.
We do not own the rights to any of the software
Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
70%
Ready.
Game Notes
This simply designs a Maze
Print to play"A-Mazing" is a game developed for the Commodore PET, a popular early personal computer. The game was written by an unknown author and published by an unknown publisher, which is not uncommon for early computer games from the late 1970s and early 1980s, as many were distributed informally or through small, now-defunct companies. The Commodore PET was one of the first personal computers, and games like "A-Mazing" were often simple in design due to the hardware limitations of the time.
The gameplay of "A-Mazing" likely involves navigating a maze, as the title suggests. Maze games were a common genre during this era, often requiring players to find their way through a labyrinth while avoiding obstacles or enemies. Given the Commodore PET's monochrome display and limited graphical capabilities, the game would have relied on basic text-based or blocky graphics to represent the maze and player character.
Unfortunately, specific details about "A-Mazing," such as its exact release date, gameplay mechanics, or unique features, are not well-documented. This lack of information is typical for many early computer games, especially those created by hobbyists or small teams. The game remains a part of the broader history of early computer gaming, reflecting the creativity and experimentation of developers during the dawn of the personal computing era.
Print to play"A-Mazing" is a game developed for the Commodore PET, a popular early personal computer. The game was written by an unknown author and published by an unknown publisher, which is not uncommon for early computer games from the late 1970s and early 1980s, as many were distributed informally or through small, now-defunct companies. The Commodore PET was one of the first personal computers, and games like "A-Mazing" were often simple in design due to the hardware limitations of the time.
The gameplay of "A-Mazing" likely involves navigating a maze, as the title suggests. Maze games were a common genre during this era, often requiring players to find their way through a labyrinth while avoiding obstacles or enemies. Given the Commodore PET's monochrome display and limited graphical capabilities, the game would have relied on basic text-based or blocky graphics to represent the maze and player character.
Unfortunately, specific details about "A-Mazing," such as its exact release date, gameplay mechanics, or unique features, are not well-documented. This lack of information is typical for many early computer games, especially those created by hobbyists or small teams. The game remains a part of the broader history of early computer gaming, reflecting the creativity and experimentation of developers during the dawn of the personal computing era.