Artillery
Artillery
Publisher: Creative ComputingGenre: Miscellaneous
Programmer: Jeff Jessy
Year: 9999
Uploaded by: admin
Language: English
Downloads: 61
Download
Download
Log in with a member account to improve this entry.
We do not own the rights to any of the software
Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
70%
Ready.
Game Notes
"Artillery" is a classic computer game written by Jeff Jessy and published by Creative Computing in the late 1970s. It was designed for early personal computers, including the Commodore PET. The game is a turn-based strategy simulation where players control artillery units to fire projectiles at each other, adjusting angle, velocity, and other factors to hit the opponent. The gameplay is inspired by the real-world mechanics of artillery fire, incorporating physics calculations to determine trajectory and impact.
The game was part of a wave of early computer games that emphasized simple yet engaging mechanics, often requiring players to manually input parameters like angle and power to achieve their goals. "Artillery" was notable for its educational value, as it introduced players to basic physics concepts such as projectile motion and gravity. It was also one of the first games to feature competitive two-player gameplay, making it a popular choice for early computer enthusiasts.
Creative Computing, the publisher, was a prominent name in the early days of personal computing, known for distributing software and games for platforms like the Commodore PET. Jeff Jessy's work on "Artillery" contributed to the growing interest in computer games during the late 1970s and early 1980s. The game's influence can be seen in later titles that adopted similar mechanics, such as "Scorched Earth" and modern artillery-style games.
The game was part of a wave of early computer games that emphasized simple yet engaging mechanics, often requiring players to manually input parameters like angle and power to achieve their goals. "Artillery" was notable for its educational value, as it introduced players to basic physics concepts such as projectile motion and gravity. It was also one of the first games to feature competitive two-player gameplay, making it a popular choice for early computer enthusiasts.
Creative Computing, the publisher, was a prominent name in the early days of personal computing, known for distributing software and games for platforms like the Commodore PET. Jeff Jessy's work on "Artillery" contributed to the growing interest in computer games during the late 1970s and early 1980s. The game's influence can be seen in later titles that adopted similar mechanics, such as "Scorched Earth" and modern artillery-style games.