Artillery
Artillery
Publisher: Creative ComputingGenre: Miscellaneous
Programmer: Jeff Jessy
Year: 9999
Uploaded by: admin
Language: English
Downloads: 60
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We do not own the rights to any of the software
The keyboard graphic responds to mouse clicks, touch events, and key presses.
Hold your shift key while clicking the PET keyboard to get the graphics
characters.
(The emulator simulates pressing the PET's left shift-key at the
same time as the clicked key.)
Changing the size of memory or changing the ROM version forces a reset of the PET.
The emulator has an IEEE-488 device at address 8. It can be used load and save (.prg) files.
Some programs don't run on ROM1 and some require more memory than the default 8K.
Game Notes
May include inaccurate AI generated content
"Artillery" is a classic computer game written by Jeff Jessy and published by Creative Computing in the late 1970s. It was designed for early personal computers, including the Commodore PET. The game is a turn-based strategy simulation where players control artillery units to fire projectiles at each other, adjusting angle, velocity, and other factors to hit the opponent. The gameplay is inspired by the real-world mechanics of artillery fire, incorporating physics calculations to determine trajectory and impact.
The game was part of a wave of early computer games that emphasized simple yet engaging mechanics, often requiring players to manually input parameters like angle and power to achieve their goals. "Artillery" was notable for its educational value, as it introduced players to basic physics concepts such as projectile motion and gravity. It was also one of the first games to feature competitive two-player gameplay, making it a popular choice for early computer enthusiasts.
Creative Computing, the publisher, was a prominent name in the early days of personal computing, known for distributing software and games for platforms like the Commodore PET. Jeff Jessy's work on "Artillery" contributed to the growing interest in computer games during the late 1970s and early 1980s. The game's influence can be seen in later titles that adopted similar mechanics, such as "Scorched Earth" and modern artillery-style games.
The game was part of a wave of early computer games that emphasized simple yet engaging mechanics, often requiring players to manually input parameters like angle and power to achieve their goals. "Artillery" was notable for its educational value, as it introduced players to basic physics concepts such as projectile motion and gravity. It was also one of the first games to feature competitive two-player gameplay, making it a popular choice for early computer enthusiasts.
Creative Computing, the publisher, was a prominent name in the early days of personal computing, known for distributing software and games for platforms like the Commodore PET. Jeff Jessy's work on "Artillery" contributed to the growing interest in computer games during the late 1970s and early 1980s. The game's influence can be seen in later titles that adopted similar mechanics, such as "Scorched Earth" and modern artillery-style games.