Brickblasta
Brickblasta
Publisher: Self PublishedGenre: Breakout/Pong
Programmer: MilaSoft
Year: 2022
Uploaded by: admin
Language: (Unknown)
Downloads: 67
Website: Brick Blasta
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We do not own the rights to any of the software
Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
70%
Ready.
Game Notes
Brick Blasta is a mix of Arkanoid and Breakout. The object of the game is to break all of the bricks and advance to the next level. There are 4 levels.
Source code is included. By editing the levels (l1, l2, l3 and l4) to 0 and 1 (blank or tile) on the 18 by 7 grid, you can create your own levels. I had planned to add firing at the bricks but I lost interest in continuing this game.
Some of the falling objects will do the following:
- increase speed
- increase or decrease paddle size
- bonus points
- magnet mode (allows you to capture the ball)
There is no music, only basic sound effects for the PET. Feel free to add your own sound effects to the source code (C64 Studio). You can modify the code as you see fit.
Also, I borrowed some of the code for the ball from another Breakout game so that the ball utilizes four position per square, making it more smooth. I don't know who the author of the game was.
Source code is included. By editing the levels (l1, l2, l3 and l4) to 0 and 1 (blank or tile) on the 18 by 7 grid, you can create your own levels. I had planned to add firing at the bricks but I lost interest in continuing this game.
Some of the falling objects will do the following:
- increase speed
- increase or decrease paddle size
- bonus points
- magnet mode (allows you to capture the ball)
There is no music, only basic sound effects for the PET. Feel free to add your own sound effects to the source code (C64 Studio). You can modify the code as you see fit.
Also, I borrowed some of the code for the ball from another Breakout game so that the ball utilizes four position per square, making it more smooth. I don't know who the author of the game was.