Catch!
Catch!
Publisher: CodeWorks - CursorGenre: Catch it
Programmer:
Year: 1980
Uploaded by: admin
Language: English
Downloads: 46
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
70%
Ready.
Game Notes
As of my knowledge cutoff in October 2023, there is no verifiable information available about a game titled *Catch!* written or published by CodeWorks - Cursor, nor is there any documented evidence linking CodeWorks - Cursor to Commodore PET games. The Commodore PET was a popular early personal computer, and many developers created games for it, but *Catch!* does not appear in any known catalogs, archives, or historical records related to Commodore PET software.
If *Catch!* is a lesser-known or obscure title, it may not have been widely documented or preserved in gaming history. Without additional context or evidence, it is not possible to provide specific details about the game, its development, or its release. If you have more information or context, feel free to share, and I can assist further.
If *Catch!* is a lesser-known or obscure title, it may not have been widely documented or preserved in gaming history. Without additional context or evidence, it is not possible to provide specific details about the game, its development, or its release. If you have more information or context, feel free to share, and I can assist further.