Clock
Clock
Publisher: CodeWorks - CursorGenre:
Programmer: John Fox
Year: 1978
Uploaded by: admin
Language: English
Downloads: 31
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The keyboard graphic responds to mouse clicks, touch events, and key presses.
Hold your shift key while clicking the PET keyboard to get the graphics
characters.
(The emulator simulates pressing the PET's left shift-key at the
same time as the clicked key.)
Changing the size of memory or changing the ROM version forces a reset of the PET.
The emulator has an IEEE-488 device at address 8. It can be used load and save (.prg) files.
Some programs don't run on ROM1 and some require more memory than the default 8K.
Game Notes
May include inaccurate AI generated content
"Clock" is a game written by John Fox and published by CodeWorks - Cursor, a company known for developing software for the Commodore PET. The game was released during the late 1970s or early 1980s, a period when the Commodore PET was a popular personal computer for both educational and home use. CodeWorks - Cursor primarily focused on creating simple, educational, or puzzle-based games, and "Clock" fits within this category.
The gameplay of "Clock" revolves around a time-based puzzle or challenge, likely requiring players to interact with a clock or timekeeping mechanism. While specific details about the gameplay mechanics are scarce, it is reasonable to assume that the game was designed to be both engaging and educational, possibly teaching players about time management or basic clock-reading skills. Given the limitations of the Commodore PET's hardware, the game would have featured simple graphics and text-based interfaces.
Unfortunately, there is limited documentation or surviving material about "Clock," making it a relatively obscure title in the history of early computer games. It remains a part of the niche retro gaming community's interest, particularly among enthusiasts of Commodore PET software. The game is a testament to the creativity of early developers like John Fox, who worked within the constraints of early computing technology to create innovative and educational experiences.
The gameplay of "Clock" revolves around a time-based puzzle or challenge, likely requiring players to interact with a clock or timekeeping mechanism. While specific details about the gameplay mechanics are scarce, it is reasonable to assume that the game was designed to be both engaging and educational, possibly teaching players about time management or basic clock-reading skills. Given the limitations of the Commodore PET's hardware, the game would have featured simple graphics and text-based interfaces.
Unfortunately, there is limited documentation or surviving material about "Clock," making it a relatively obscure title in the history of early computer games. It remains a part of the niche retro gaming community's interest, particularly among enthusiasts of Commodore PET software. The game is a testament to the creativity of early developers like John Fox, who worked within the constraints of early computing technology to create innovative and educational experiences.