Conflict 2500
Conflict 2500
Publisher: Avalon HillGenre: War
Programmer: (Unknown)
Year: 1981
Uploaded by: admin
Language: English
Downloads: 60
Download
Download
Log in with a member account to improve this entry.
We do not own the rights to any of the software
Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
70%
Ready.
Game Notes
**Conflict 2500** is a strategy game written by an unknown author and published by Avalon Hill in 1980. It was designed for the Commodore PET, a popular personal computer at the time. The game is set in a futuristic scenario where players engage in tactical space combat, managing resources and making strategic decisions to outmaneuver opponents.
The gameplay involves controlling fleets of spaceships and navigating through a grid-based map. Players must allocate resources, plan movements, and engage in battles to achieve objectives. The game emphasizes strategic thinking and foresight, as decisions made early in the game can significantly impact later outcomes.
Avalon Hill, known for its board games and early computer adaptations, published **Conflict 2500** during a period when the company was expanding into digital gaming. While the game is not as well-documented as some of Avalon Hill's other titles, it remains a notable example of early computer strategy games from the era.
The gameplay involves controlling fleets of spaceships and navigating through a grid-based map. Players must allocate resources, plan movements, and engage in battles to achieve objectives. The game emphasizes strategic thinking and foresight, as decisions made early in the game can significantly impact later outcomes.
Avalon Hill, known for its board games and early computer adaptations, published **Conflict 2500** during a period when the company was expanding into digital gaming. While the game is not as well-documented as some of Avalon Hill's other titles, it remains a notable example of early computer strategy games from the era.