Dots
Dots
Publisher: CodeWorks - CursorGenre: [uncategorized]
Programmer: Glen Fisher
Year: 1978
Uploaded by: admin
Language: English
Downloads: 58
Download
Download
Log in with a member account to improve this entry.
We do not own the rights to any of the software
Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
70%
Ready.
Game Notes
DOTS is a computer version of the pencil-and-paper game of the same name. You and the computer alternate turns connecting adjacent dots. Every time you surround a square, you earn a point and take another turn. The computer opponent is not too bad—it's strong enough to punish careless mistakes but a thoughtful human player should be able to beat the computer if they play well.
The computer takes a while to take its turn but displays a cool PETSCII "wave" animation while it is thinking. If you're playing on an emulator, warp mode is your friend. If you don't mind the computer taking extra time, you can configure the size of the board with larger dimensions.
It seems that 8x8 is the largest board that the 8K PET can handle without throwing an ?OUT OF MEMORY ERROR.
The computer takes a while to take its turn but displays a cool PETSCII "wave" animation while it is thinking. If you're playing on an emulator, warp mode is your friend. If you don't mind the computer taking extra time, you can configure the size of the board with larger dimensions.
It seems that 8x8 is the largest board that the 8K PET can handle without throwing an ?OUT OF MEMORY ERROR.