Gauss!
Gauss!
Publisher: CodeWorks - CursorGenre: Maths
Programmer: Glen Fisher
Year: 1979
Uploaded by: admin
Language: (Unknown)
Downloads: 44
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
70%
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Game Notes
GAUSS! simulates a binomial distribution experiment. PETSCII balls are released from the left edge of the screen and bounce randomly through a pegboard to land in one of the twelve containers on the right. The PET keeps track of the results. This simulation is slow: it runs in BASIC and the animations slow it down even more, so it runs at a rate of 1,000 balls per hour. If you want to see interesting results, you'll need to leave this one running for a while.
This program has sound, because, according to the flyer, "a PET without sound is like a day without sunshine". GAUSS! uses frequency to represent the height of each ball with high and low "beeps" sounding every time a ball strikes a peg or lands in a slot. After a few iterations, the novelty of the sound effects wore off—to be brutally honest, I found the beeps annoying. Fortunately, Fisher provides a hotkey that mutes the simulation.
This program has sound, because, according to the flyer, "a PET without sound is like a day without sunshine". GAUSS! uses frequency to represent the height of each ball with high and low "beeps" sounding every time a ball strikes a peg or lands in a slot. After a few iterations, the novelty of the sound effects wore off—to be brutally honest, I found the beeps annoying. Fortunately, Fisher provides a hotkey that mutes the simulation.