Gomoku
Gomoku
Publisher: CodeWorks - CursorGenre: [uncategorized]
Programmer: David Malmberg
Year: 1979
Uploaded by: admin
Language: English
Downloads: 67
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
70%
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Game Notes
GOMOKU pits you against the PET in a game of Gomoku in which you and your opponent take turns placing stones on the board, trying to form an unbroken line of five stones. You can choose whether the playstyle of the AI is aggressive, defensive, or balanced. I found all three styles fairly easy to beat although when the PET plays defensively, you have to plan ahead a little more. The PET requires some time to consider its moves. It feels uncomfortably slow; I found myself resorting to warp mode in Vice when playtesting this one.