Petaxian (+joystick)
Petaxian (+joystick)
Publisher: (Unknown)Genre: [uncategorized]
Programmer: MilaSoft
Year: 9999
Language: English
Downloads: 43
Website: Author's GitHub Site
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We do not own the rights to any of the software
The keyboard graphic responds to mouse clicks, touch events, and key presses.
Hold your shift key while clicking the PET keyboard to get the graphics
characters.
(The emulator simulates pressing the PET's left shift-key at the
same time as the clicked key.)
Changing the size of memory or changing the ROM version forces a reset of the PET.
The emulator has an IEEE-488 device at address 8. It can be used load and save (.prg) files.
Some programs don't run on ROM1 and some require more memory than the default 8K.
Game Notes
May include inaccurate AI generated content
From the original author:
During the Covid lockdown I saw some good demos using C64 emulator and just PETSCII graphics and then I remembered the old Galaga game on the C64. The one using just character graphics and thought it would be interesting to test how difficult it would be to make something similar.
The game is currently in "a sort of finished state" (i.e has a workable game loop) but may never end up completely polished. It's just a hobby project after all. I thought I had reach a point where most of what I consider the fun stuff had been done but it turns out there are always a few more things to tinker with. I still have a short list of features which may eventually be added.
Though I started working mostly with the X16 emulator, over time I've also focused on getting this to run well on the C64. Various optimization of the code and some significant improvements in Prog8 now has the C64 running without noticeable slowdowns.
Includes source code
During the Covid lockdown I saw some good demos using C64 emulator and just PETSCII graphics and then I remembered the old Galaga game on the C64. The one using just character graphics and thought it would be interesting to test how difficult it would be to make something similar.
The game is currently in "a sort of finished state" (i.e has a workable game loop) but may never end up completely polished. It's just a hobby project after all. I thought I had reach a point where most of what I consider the fun stuff had been done but it turns out there are always a few more things to tinker with. I still have a short list of features which may eventually be added.
Though I started working mostly with the X16 emulator, over time I've also focused on getting this to run well on the C64. Various optimization of the code and some significant improvements in Prog8 now has the C64 running without noticeable slowdowns.
Includes source code