Petaxian (+joystick)
Petaxian (+joystick)
Publisher: (Unknown)Genre: [uncategorized]
Programmer: MilaSoft
Year: 9999
Uploaded by: admin
Language: English
Downloads: 74
Website: Author's GitHub Site
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We do not own the rights to any of the software
Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
70%
Ready.
Game Notes
From the original author:
During the Covid lockdown I saw some good demos using C64 emulator and just PETSCII graphics and then I remembered the old Galaga game on the C64. The one using just character graphics and thought it would be interesting to test how difficult it would be to make something similar.
The game is currently in "a sort of finished state" (i.e has a workable game loop) but may never end up completely polished. It's just a hobby project after all. I thought I had reach a point where most of what I consider the fun stuff had been done but it turns out there are always a few more things to tinker with. I still have a short list of features which may eventually be added.
Though I started working mostly with the X16 emulator, over time I've also focused on getting this to run well on the C64. Various optimization of the code and some significant improvements in Prog8 now has the C64 running without noticeable slowdowns.
Includes source code
During the Covid lockdown I saw some good demos using C64 emulator and just PETSCII graphics and then I remembered the old Galaga game on the C64. The one using just character graphics and thought it would be interesting to test how difficult it would be to make something similar.
The game is currently in "a sort of finished state" (i.e has a workable game loop) but may never end up completely polished. It's just a hobby project after all. I thought I had reach a point where most of what I consider the fun stuff had been done but it turns out there are always a few more things to tinker with. I still have a short list of features which may eventually be added.
Though I started working mostly with the X16 emulator, over time I've also focused on getting this to run well on the C64. Various optimization of the code and some significant improvements in Prog8 now has the C64 running without noticeable slowdowns.
Includes source code