Racer!
Racer!
Publisher: CodeWorks - CursorGenre: Stay on Track
Programmer: Mike Rawley
Year: 1981
Uploaded by: admin
Language: English
Downloads: 66
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
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Game Notes
"Racer!" is a game written by Mike Rawley and published by CodeWorks - Cursor for the Commodore PET. It is a racing game that leverages the PET's text-based display, using characters to represent the track and the player's car. The game is known for its simplicity and was part of a collection of early computer games developed for the Commodore PET, a popular personal computer in the late 1970s and early 1980s.
The gameplay involves navigating a car through a scrolling track, avoiding obstacles and competing against time or other in-game elements. The text-based graphics were typical of the era, as the Commodore PET lacked advanced graphical capabilities. Despite its rudimentary visuals, "Racer!" was appreciated for its engaging mechanics and challenge, showcasing the creativity of developers working within the limitations of early hardware.
CodeWorks - Cursor was a small software publisher that specialized in games for the Commodore PET, and Mike Rawley was one of the developers contributing to their catalog. While specific details about "Racer!" are scarce, it remains a notable example of early gaming on the Commodore PET, reflecting the ingenuity of developers during the dawn of personal computing.
The gameplay involves navigating a car through a scrolling track, avoiding obstacles and competing against time or other in-game elements. The text-based graphics were typical of the era, as the Commodore PET lacked advanced graphical capabilities. Despite its rudimentary visuals, "Racer!" was appreciated for its engaging mechanics and challenge, showcasing the creativity of developers working within the limitations of early hardware.
CodeWorks - Cursor was a small software publisher that specialized in games for the Commodore PET, and Mike Rawley was one of the developers contributing to their catalog. While specific details about "Racer!" are scarce, it remains a notable example of early gaming on the Commodore PET, reflecting the ingenuity of developers during the dawn of personal computing.