Slime
Slime
Publisher: Jim SummersGenre: Arcade 2D
Programmer: Jim Summers
Year: 1982
Uploaded by: admin
Language: English
Downloads: 55
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files. D64 disk images can also be inspected for PRG files.
About Slime
Slime is a arcade 2d game for the Commodore PET, released in 1982. The game was programmed by Jim Summers and published by Jim Summers. This version is available in English. You can play it directly in your browser using the Commodore PET emulator or download it for use on compatible hardware or emulators.
Game Notes
Objective:
The goal is to survive as long as possible by shooting or avoiding waves of slime-like enemies.
Players earn points for defeating enemies, and the game gets progressively harder as the slime becomes faster or more numerous.
Controls:
Players use the keyboard to move their character or spaceship and shoot at the slime.
The Commodore PET’s keyboard input is used for directional movement and firing.
Enemies:
The slime enemies move in patterns, and players must anticipate their movements to avoid being overwhelmed.
Some versions of the game may feature different types of slime with varying behaviors.
Graphics:
Given the limitations of the Commodore PET’s monochrome display, the slime and player character are represented by simple characters or symbols.
Despite the simplicity, the game is designed to be visually engaging and challenging.
Scoring and Difficulty:
Players earn points for each slime enemy they defeat.
The game increases in difficulty over time, with faster or more aggressive slime waves.