Slime
Slime
Publisher: Jim SummersGenre: Arcade 2D
Programmer: Jim Summers
Year: 1982
Uploaded by: admin
Language: English
Downloads: 55
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
70%
Ready.
Game Notes
"Slime" is an arcade-style shoot-'em-up where players control a character or spaceship and must shoot or avoid incoming slime-like enemies. The game is known for its simple yet addictive gameplay, typical of early arcade games. Here’s a breakdown of the gameplay:
Objective:
The goal is to survive as long as possible by shooting or avoiding waves of slime-like enemies.
Players earn points for defeating enemies, and the game gets progressively harder as the slime becomes faster or more numerous.
Controls:
Players use the keyboard to move their character or spaceship and shoot at the slime.
The Commodore PET’s keyboard input is used for directional movement and firing.
Enemies:
The slime enemies move in patterns, and players must anticipate their movements to avoid being overwhelmed.
Some versions of the game may feature different types of slime with varying behaviors.
Graphics:
Given the limitations of the Commodore PET’s monochrome display, the slime and player character are represented by simple characters or symbols.
Despite the simplicity, the game is designed to be visually engaging and challenging.
Scoring and Difficulty:
Players earn points for each slime enemy they defeat.
The game increases in difficulty over time, with faster or more aggressive slime waves.
Objective:
The goal is to survive as long as possible by shooting or avoiding waves of slime-like enemies.
Players earn points for defeating enemies, and the game gets progressively harder as the slime becomes faster or more numerous.
Controls:
Players use the keyboard to move their character or spaceship and shoot at the slime.
The Commodore PET’s keyboard input is used for directional movement and firing.
Enemies:
The slime enemies move in patterns, and players must anticipate their movements to avoid being overwhelmed.
Some versions of the game may feature different types of slime with varying behaviors.
Graphics:
Given the limitations of the Commodore PET’s monochrome display, the slime and player character are represented by simple characters or symbols.
Despite the simplicity, the game is designed to be visually engaging and challenging.
Scoring and Difficulty:
Players earn points for each slime enemy they defeat.
The game increases in difficulty over time, with faster or more aggressive slime waves.