Tut Tut
Tut Tut
Publisher: Self PublishedGenre: Arcade 2D
Programmer: Dave Curran
Year: 2021
Uploaded by: admin
Language: English
Downloads: 54
Website: Author's Site
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We do not own the rights to any of the software
The keyboard graphic responds to mouse clicks, touch events, and key presses.
Hold your shift key while clicking the PET keyboard to get the graphics
characters.
(The emulator simulates pressing the PET's left shift-key at the
same time as the clicked key.)
Changing the size of memory or changing the ROM version forces a reset of the PET.
The emulator has an IEEE-488 device at address 8. It can be used load and save (.prg) files.
Some programs don't run on ROM1 and some require more memory than the default 8K.
Game Notes
May include inaccurate AI generated content
Tut-Tut started life as a type in magazine listing for the ZX Spectrum by David Stephenson.
From there came versions for the ZX81, a fuller ZX Spectrum version, and later versions for the Jupiter Ace / Minstrel 4th and TRS-80 MC-10.
I have now taken Tut-Tut to the Commodore PET or Mini PET. This version is closest to the ZX81 version, but adds features such as sound and pause from the ZX Spectrum version.
It will run on most Commodore PETs (other than the 2001 with the built in datasette) and Mini PETs. It needs 32K of RAM, BASIC 4.0 and runs on a 40 column screen.
Physical copies on cassette are also available from :
https://www.thefuturewas8bit.com/cas024.html
From there came versions for the ZX81, a fuller ZX Spectrum version, and later versions for the Jupiter Ace / Minstrel 4th and TRS-80 MC-10.
I have now taken Tut-Tut to the Commodore PET or Mini PET. This version is closest to the ZX81 version, but adds features such as sound and pause from the ZX Spectrum version.
It will run on most Commodore PETs (other than the 2001 with the built in datasette) and Mini PETs. It needs 32K of RAM, BASIC 4.0 and runs on a 40 column screen.
Physical copies on cassette are also available from :
https://www.thefuturewas8bit.com/cas024.html