Zork II: The Wizard of Frobozz
Zork II: The Wizard of Frobozz
Publisher: InfocomGenre: Text only
Programmer: (Unknown)
Year: 1981
Uploaded by: admin
Language: English
Downloads: 116
Website: http://petsd.net/petfood.php?lang=en
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
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Game Notes
Zork II: The Wizard of Frobozz is the second installment in the Zork trilogy, a series of interactive fiction text adventure games. It was developed and published by Infocom in 1981. The game is a direct sequel to Zork I: The Great Underground Empire and continues the player's exploration of the vast underground world filled with puzzles, treasures, and humor.
The game was written by the team at Infocom, which included Marc Blank and Dave Lebling, though the specific authorship of Zork II is often attributed to the collective effort of the Infocom team. It was initially released for the TRS-80 and later ported to other platforms, including the Commodore PET, Apple II, and IBM PC. Like other Infocom games, Zork II features a text-based interface where players type commands to interact with the environment, solve puzzles, and progress through the story.
Zork II is set in the same universe as its predecessor, with the player continuing their quest to collect treasures and navigate the underground empire. The game introduces new challenges, including encounters with the titular Wizard of Frobozz, who adds a layer of complexity to the puzzles. The game is known for its intricate design, witty writing, and the use of the Z-machine, a virtual machine that allowed Infocom to create cross-platform games efficiently. Zork II remains a classic example of early interactive fiction and a significant milestone in the history of video games.
The game was written by the team at Infocom, which included Marc Blank and Dave Lebling, though the specific authorship of Zork II is often attributed to the collective effort of the Infocom team. It was initially released for the TRS-80 and later ported to other platforms, including the Commodore PET, Apple II, and IBM PC. Like other Infocom games, Zork II features a text-based interface where players type commands to interact with the environment, solve puzzles, and progress through the story.
Zork II is set in the same universe as its predecessor, with the player continuing their quest to collect treasures and navigate the underground empire. The game introduces new challenges, including encounters with the titular Wizard of Frobozz, who adds a layer of complexity to the puzzles. The game is known for its intricate design, witty writing, and the use of the Z-machine, a virtual machine that allowed Infocom to create cross-platform games efficiently. Zork II remains a classic example of early interactive fiction and a significant milestone in the history of video games.