Faulty Robots
The keyboard graphic responds to mouse clicks, touch events, and key presses.
Hold your shift key while clicking the PET keyboard to get the graphics
characters.
(The emulator simulates pressing the PET's left shift-key at the
same time as the clicked key.)
Changing the size of memory or changing the ROM version forces a reset of the PET.
The emulator has an IEEE-488 device at address 8. It can be used load and save (.prg) files.
Some programs don't run on ROM1 and some require more memory than the default 8K.
Game Notes
May include inaccurate AI generated content
A music album created for Commodore PET, a personal computer from 1977 that barely featured any sound capabilities at all. This is the result of work that has been done by me for The 8-bit Guy's PETSCII Robots game, but did not make it into the final product. I took a creative freedom from there, and turned my code and music sketches into a stand-alone chiptune album. You may consider it an unofficial fan-made soundtrack of sorts.
The album features all-single channel music that creates illusion of few voices playing at once. This kind of music can actually play while a game is running on the machine. Songs take about 1000-1500 bytes of memory each.
Rendered from an emulator, sorry (PETs are a museum rarity here).
You can download this album as a PRG file to run on your PET. Compatibility between models is not guaranteed, you'll need a 40xx model with 16K of RAM. Source code is included: shiru.untergrund.net/files/faulty_robots.zip
The album features all-single channel music that creates illusion of few voices playing at once. This kind of music can actually play while a game is running on the machine. Songs take about 1000-1500 bytes of memory each.
Rendered from an emulator, sorry (PETs are a museum rarity here).
You can download this album as a PRG file to run on your PET. Compatibility between models is not guaranteed, you'll need a 40xx model with 16K of RAM. Source code is included: shiru.untergrund.net/files/faulty_robots.zip