Publisher: Incentive Software Genre: Construction Kit Programmer: Kevin Parker & Sean Ellis Year: 1991 C64 Type:
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3D Construction Kit (also known as 3DCK) is a game creation system developed by Kevin Parker and Sean Ellis, and published by Incentive Software for the Commodore 64 in 1991. It is a follow-up to Incentive's earlier Freescape engine, which powered games like Driller and Dark Side. The software allows users to design and build their own 3D games without requiring programming knowledge, using a graphical interface to create environments, objects, and gameplay mechanics.
The toolkit provides a suite of tools for constructing 3D worlds, including terrain editing, object placement, and scripting for basic interactivity. Users can define textures, movement paths, and triggers to create custom gameplay experiences. The engine is based on the Freescape technology, which uses a wireframe 3D rendering method, a common approach for real-time 3D graphics on 8-bit systems like the C64.
The software includes a built-in tutorial to guide users through the creation process, and it also comes with pre-made examples to demonstrate its capabilities. While the 3D graphics are rudimentary by modern standards, the toolkit was innovative for its time, offering home users the ability to create their own 3D games on a personal computer.
The Commodore 64 version of 3D Construction Kit was later ported to other platforms, including the Amiga and Atari ST. It is often compared to other game creation tools of the era, such as Shoot-'Em-Up Construction Kit and Adventure Construction Set, though it stands out for its focus on 3D environments. The toolkit is primarily remembered for its accessibility and the creative freedom it offered to users, though its technical limitations, such as the C64's hardware constraints, are also notable.