3D Spacewar, written by Chris Yates and published by Binary Zone PD for the Commodore 64, is a space combat game inspired by the classic Spacewar! from the 1960s. The game features a two-player mode where players control spaceships in a 3D vector-based environment, engaging in dogfights around a central star. The objective is to outmaneuver and destroy the opponent while avoiding the gravitational pull of the star, which can pull ships into it if they get too close.
The game’s visuals are simplistic, utilizing wireframe graphics to depict the ships, star, and surrounding space. Despite the limited graphical capabilities of the Commodore 64, the 3D effect is achieved through scaling and rotation, giving the illusion of depth. The controls are straightforward, with players using the joystick to maneuver their ships and fire weapons, though mastering the physics-based movement adds a layer of challenge.
3D Spacewar was distributed as part of the Binary Zone PD library, which offered free or low-cost software for the Commodore 64. This made it accessible to a wide audience, particularly those interested in retro-style space combat games. The game’s design reflects the simplicity and competitive spirit of early arcade games, focusing on direct player-versus-player action rather than complex mechanics or narrative.
Information about the game can be found on platforms like Lemon64 and LaunchBox, which document its technical details and historical context. These resources highlight its place in the Commodore 64’s extensive library of public domain and shareware titles, showcasing the creativity of independent developers during the home computer era.