'720°' is a skateboarding game written by Chris Butler and published by US Gold for the Commodore 64 in 1986. The game is an adaptation of the 1986 arcade game of the same name, developed by Atari Games. Players control a skateboarder navigating a large open-world environment, divided into four main areas: the Skate Park, the Town, the Shop, and the Competition. The objective is to earn points by performing tricks and completing challenges while avoiding obstacles and hazards.
The gameplay revolves around earning tickets to enter skateboarding competitions, which are the primary way to progress. Players must perform tricks and maneuvers to gain points, which can then be exchanged for tickets at the Skate Park. The Town area serves as a hub where players can explore and find additional challenges, while the Shop allows players to purchase gear and upgrades to improve their skateboarder's abilities.
The game is notable for its open-ended structure, allowing players to choose their own path and focus on different aspects of skateboarding. The controls are simple, with players using the joystick to move and perform tricks, but mastering the timing and precision required for high scores adds depth to the experience. The game's graphics and sound design are typical of mid-1980s Commodore 64 titles, with colorful visuals and chiptune music enhancing the arcade-like atmosphere.
'720°' stands out for its unique blend of arcade action and open-world exploration, a rarity for games of its time. It captures the essence of skateboarding culture in the 1980s, with its emphasis on style, competition, and freedom. The game's design reflects the era's fascination with extreme sports and the growing popularity of skateboarding as a mainstream activity.