Play AMP - Attack of the Mutant Pricks | Commodore 64 Online Game (Unknown)



Game Info
AMP - Attack of the Mutant Pricks
AMP - Attack of the Mutant Pricks
Publisher: (Not Published)
Genre: H-Scrolling
Programmer: Jeff Minter
Year: Unknown
C64 Type: PAL
Played: 0 Times
View this game on Gamebase64.com

Joystick Controls
Joystick 1:
  • Left: A
  • Right: D
  • Up: W
  • Down: S
  • Fire: Left SHIFT
Joystick 2:
  • Left: Cursor left
  • Right: Cursor right
  • Up: Cursor up
  • Down: Cursor down
  • Fire: Left CTRL
C64 Emulator © 2023 Thomas Hochgoetz.
AMP - Attack of the Mutant Pricks

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'AMP - Attack of the Mutant Pricks' is an unreleased game developed by Jeff Minter, the eccentric British programmer known for his unique style and love of psychedelic visuals. Intended for the Commodore 64, the game was never officially published, leaving it as a piece of gaming history that exists primarily in the form of prototypes and anecdotes. Minter, the founder of Llamasoft, often infused his games with surreal themes and abstract gameplay, and 'AMP' was no exception. The title itself hints at the game's quirky and irreverent tone, characteristic of Minter's work.

The gameplay of 'AMP' reportedly involved shooting down waves of enemies, referred to as 'Mutant Pricks,' in a fast-paced, action-oriented environment. While specific details about the mechanics are scarce due to its unreleased status, it is believed to have featured Minter's signature blend of vibrant colors, chaotic visuals, and pulsating sound effects. The game was likely designed to challenge players with increasingly difficult waves of enemies, a common trait in Minter's other shooters like 'Attack of the Mutant Camels.'

Development of 'AMP' was halted for reasons that remain unclear, though it is speculated that Minter's focus shifted to other projects or that the game simply did not meet his standards for release. Despite its incomplete status, the game has garnered interest among retro gaming enthusiasts and collectors, who have sought out prototypes and early builds. The Commodore 64 community, particularly on platforms like Lemon64, has discussed the game's existence and speculated about what it might have been had it been finished.

Jeff Minter's work on 'AMP' reflects his experimental approach to game design, blending humor, absurdity, and technical innovation. While the game never saw the light of day, it remains a fascinating footnote in the history of the Commodore 64 and Minter's prolific career. The unreleased nature of 'AMP' adds to its mystique, making it a subject of curiosity for fans of retro gaming and Minter's distinctive style.

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