Publisher: Markt & Technik/64'er Genre: Miscellaneous Programmer: Waldemar Schott Year: 1991 C64 Type:
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'Abrakadabra' is a text adventure game written by Waldemar Schott and published by Markt & Technik/64'er for the Commodore 64 in 1985. The game is set in a magical world where players assume the role of a wizard tasked with retrieving a stolen magical artifact. The gameplay revolves around solving puzzles, collecting items, and navigating through a series of interconnected locations described through text. Players input commands using a parser-based interface, typical of text adventures from that era.
The game's narrative is driven by its fantasy theme, with players encountering various magical creatures and obstacles. The objective is to explore the environment, gather clues, and use the correct items or spells to progress. The text descriptions are in German, reflecting its origin as a product of the German software market. The parser accepts German commands, which may pose a challenge for non-German speakers.
'Abrakadabra' is notable for its use of magic as a central mechanic, requiring players to learn and cast spells to overcome challenges. The game's design emphasizes exploration and experimentation, with a focus on logical problem-solving. The lack of graphics is compensated by detailed textual descriptions, which were common in text adventures of the time.
The game was part of a series of text adventures published by Markt & Technik/64'er, catering to the Commodore 64's user base in Germany. It reflects the popularity of text-based games during the mid-1980s, particularly in Europe, where the genre had a strong following. The game's structure and mechanics are representative of the era's text adventure conventions, with a focus on narrative and player interaction.
Information about 'Abrakadabra' can be found on platforms like Lemon64 and LaunchBox, which document classic games and their details. These resources provide insights into the game's development, mechanics, and place within the broader context of Commodore 64 software. While the game is not widely remembered today, it remains a part of the rich history of text adventures on the platform.