Publisher: Edisoft S.r.l./Next Game Genre: Miscellaneous Programmer: J. Morrison Year: 1984 C64 Type:
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Adermen is a text-based adventure game written by J. Morrison and published by Edisoft S.r.l./Next Game for the Commodore 64 in 1984. The game is set in a fantasy world where the player assumes the role of a hero tasked with rescuing a kidnapped princess from the clutches of an evil sorcerer. The narrative unfolds through descriptive text, requiring players to input commands to interact with the environment, solve puzzles, and progress through the story.
The gameplay revolves around exploring various locations, collecting items, and deciphering clues to overcome obstacles. As a text adventure, Adermen relies heavily on the player's ability to interpret descriptions and think critically to advance. The parser interprets player commands, which must be carefully phrased to avoid confusion or errors, a common trait of early text-based games.
The game's design reflects the limitations of the era, with no graphics or sound effects, relying solely on text to immerse the player. Despite this, Adermen offers a challenging and engaging experience for fans of the genre, emphasizing creativity and problem-solving over visual or auditory elements.
Information about Adermen is sparse, but it is documented on platforms like Lemon64 and LaunchBox, which catalog retro games and provide insights into their development and gameplay. These resources highlight its place in the history of Commodore 64 software, showcasing its contribution to the text adventure genre during the early days of home computing.